

He's effectively unstoppable, able to heal stress and health, essentially acting as a weed-whacker for the front row.īut it does depend a lot on trinket setup, and how you build your party. I pair that with some accuracy quirks and an extra bracer for a +40 damage in the dark. Moon ring on the Leper and he has an extra ten accuracy+20% damage. The Leper can be brutal in the dark with the right trinkets. The plague Doctor can neutralise the back-row of most enemy parties, effectively stopping most stress attacks, she also can embolden the Leper for much higher damage and speed and even perform occasional save of a character from Death's door. However it does depend on their loadout of trinkets quite a bit. The Leper and PD play off each other quite well, and I find her ability crowd control, as well as ability to heal and cure disease essential for Dark runs. He's effectively unstoppable, able to heal stress and health, essentially acting as a weed-whacker for the front row.

Moon ring on the Leper and he has an extra ten accuracy +20% damage. Every blue moon, she'll save a character from Death's door. The plague Doctor can neutralise the back-row of enemy parties, effectively stopping most stress attacks, she also can embolden the Leper for much higher damage and speed. His reduced accuracy is even more debilitating when you need to land cris and end fights quickly to avoid taking big damage. Originally posted by Grilleds:Plague Doctor should never be in a dark run.
